Sunday, December 12, 2010

Uncharted Seas: the Factions

I recently finished reading the rules for Uncharted Seas, a fantasy based naval game. I have decided to get into this game for two reasons. Firstly, I have been active in a map based fantasy campaign, and am in the early stages of planning a map based LotR campaign for the Spring. Secondly, I think the rules for Uncharted Seas appear sound and simple, and the model lines appear good as well. Both good rules and good models should allow for a fun experience. As soon as I play a game I will post further thoughts, but for now I want to talk about how to incorporate the 8 different Uncharted Seas factions into either Warhammer Fantasy Battles or LotR.


Elves are elves. With Warhammer Fantasy these could be either High Elves or Dark Elves. Certainly Wood Elves as well if they leave their green forest. With LotR these again can easily be representing High Elves in particular or elves in general.


Dwarves are also dwarves. With Warhammer as well as LotR these will fit well enough. Sure the Iron dwarves may be a tad more technologically advanced compared to LotR dwarves but close enough.


Orcs are orcs. They should fit with either Warhammer orks or LotR Angmar or Mordor list.


These humans are a perfect fit for Warhammer Empire. They should also be acceptable for Bretonnians. With LotR they could represent any humans but at a more technologically advance level. Personally I would keep these are Gondor, Arnor, and perhaps Rohan.


These undead should be fine with either Warhammer Vampire Counts or Tomb Kings. They might also be a reasonable option for the undead of Angmar or Gondor in LotR.


These guys are technically dwarves with magic casters so for Warhammer the natural fit would be Chaos Dwarves. However, if you leave the dwarves aside, they should be good for Skaven as well. The closest LotR faction to this might be Isengard.


Not sure how to fit these guys in with Warhammer but I think with the background of elite warriors, magic casting, and availability of flying dragons make these reasonable proxy for Chaos Warriors.


These guys might be good proxy for Ogre Kingdom because of their powerful cannons ... but not really. For LotR I think they might be reasonable Fallen Kingdoms of Khand in particular, but also Umbar and maybe Harad.

Don't know where to fit Ogre Kingdom but maybe the Ralgard might do. Just don't take balloons?

Edit:
On second thought, a ninth faction is coming out for Uncharted Seas, the Sky Pirates. The idea of a pirate fleet of balloons from the Ogre central homeland is fairly appealing.

Edit 2:
On third thought I think the Dragon Lords would also be reasonable proxy for Lizardmen. They have a carrier of mini-dragons that could be modified to be a carrier of terradon riders.

Monday, November 1, 2010

Warmaster Thoughts

I love warmaster because how the army looks on the battlefield. I currently have three armies, Kislev, Dwarves, and Khemri. Kislev i bought because of the bears. Dwarves i bought because i got a good deal at an auction at a gaming convention once. Khemri was actually my first army and it is a great all around army. I currently have components for three more armies: High Elves, Skaven, and Lizardmen. High elves because the model line and the list is great. Skaven because i love the fluff and a horde of rats seems awesome. Lizardmen because they are my main Fantasy Battle army.

I build each army to 3000 points, with a core of 1500 points and 3 500 points additions, one for open field battles, one for besieging, and one for defending in a siege. These after all are the common battles for armies. Army components for open field battles are cavalry, chariots or large monsters. Army components for besieging are armored infantry and artillery. Army components for defending in a siege include archers, artillery, and flyers. I think flyers are important in defending in a siege because they can sally forth and take out enemy artillery. Thus it appears to me an all around army should be able to do all three. An army should also have a flyer mount so a hero can assist in an open field battle, in attacking defended units, and to sally forth with flyers. An all around army should have all four: flyer mounts, offensive units, besieging units, and defending flyers.

Here is my review of the different warmaster currently available.
Araby: flying carpet mount, knights & elephants, armored infantry but no artillery, and flying carpets.
Bretonnian (tournament list): pegasus, knights, trebuchet, and pegasus knights.
Chaos: dragon, knights & dragon ogre, armored infantry but no artillery, and harpies.
Demons: wings, steeds of Slaanesh & beast of Nurgle & greater demons, no armored infantry or artillery, and screamers of Tzeentch.
Dark Elf: manticore, cold one knights and the war hydra, repeating bolt thrower, and harpies.
Dwarves: no flyer mount, no cavalry or chariots or monsters, armored infantry and cannons, and gyrocopters.
Empire: griffon, knights and steam tank, no armored infantry but lots of artillery, but no flyers.
High Elves: eagle and dragon mounts, knights and chariots and dragon rider, bolt thrower, and eagles.
Kislev: no flyer mount, knights and bears, no armored infantry or artillery, no flyers.
Lizardmen: no flyer mount, cavalry and stegadon, kroxigors, and terradons
Orcs & Goblins: wyvern, boar riders and wolf chariots, black orcs and ogres and rock lobbers, but no flyers.
Skaven: no flyer mount, doom wheel, stormvermins and rat ogres and warp cannons, but no flyers.
Undead Khemri Tomb King: dragon, chariots and sphinx and bone giants, bone thrower and skull chukka, and carrions.
Vampire Countt: winged nightmare, knights and black coach, grave guards but no artillery, and no flyers.

The armies in bold have all the requisites, the italicized armies do not. I would rate them further as follows:
Top tier: High elves
Second tier: Bretonnian, Dark elves and Undead
Third tier: Araby, Empire and Chaos
Fourth tier: Demons, Dwarves, Lizardmen, Orcs & Goblins, Skaven, and Vampire Counts
Fifth tier: Kislev

Friday, October 29, 2010

Warmaster Khemri/Tomb King

The Army:

Command & Cavalry


Chariots:


Skeletons:

Artillery:


Monsters & Creatures:


Saturday, October 23, 2010

BFG: New Space Marine Rules

Final updates for Space Marine and some eldar stuffs now available here.

Key content:
Venerable Battle Barge that may be an Imperial or Chaos battleship, grand, battle or heavy cruiser
3 variants for Strike Cruisers
and a fortress monestary

Friday, October 8, 2010

Monday, October 4, 2010

Chalice of Night Campaign

This is the name of our fantasy battle campaign name. It entails gathering up the gems of the Chalice of Night go gain unspeakable power?

Anyhoo, here is my updated campaign map and realm within. The stars represent fortresses, the targets cities, the single dark circle my capital, and the numbers represent armies.



Saturday, October 2, 2010

Fantasy Battle Campaign

I recently joined a map based campaign for Fantasy Battle 8th edition rules. I will be fielding my Lizardmen.
Here is the world in its virginal state.



Here is my realm.



To my West and Southwest is an Empire realm. To my Northwest is a Bretonnian realm. To my Northeast I believe are some High Elves. To my East across the water are Skaven. Immediately North of me is a fortress of Beastmen.