Showing posts with label Lizardmen. Show all posts
Showing posts with label Lizardmen. Show all posts

Saturday, October 2, 2010

Fantasy Battle Campaign

I recently joined a map based campaign for Fantasy Battle 8th edition rules. I will be fielding my Lizardmen.
Here is the world in its virginal state.



Here is my realm.



To my West and Southwest is an Empire realm. To my Northwest is a Bretonnian realm. To my Northeast I believe are some High Elves. To my East across the water are Skaven. Immediately North of me is a fortress of Beastmen.

Friday, March 13, 2009

Warhammer: Characters Role

With the new Lizardmen Army book out, I have returned to tuning my 5 separate Lizardmen armies (armies, not lists). As most, I started with thinking about Lords and Heroes and I have come up with the following in order of needs.

1. The General. This role is mandatory for all armies. First consideration is that he has to have the highest leadership of your characters. This stipulation alone means that if you want a wizard to be your general, he will almost has to be a Lord level character. Second consideration is that regardless of what army you play (though Vampire Count in particular) he must be protected at all cost. Even if you play a regular human army, many competition scenarios award extra points for killing your opponent's general. With this in mind, if you choose a fighter as your general, you will be unlikely to throw him into combat on a regular basis, making a Lord choice somewhat of a waste.

2. The Slayer. This role is essential for nearly all armies. First consideration here is that this character is designed to kill characters and or large monsters. As such, ideally he should be a Lord level fighter tooled up to fight, kill, and maim. However, a lord level character in most armies will typically will have the highest leadership and thus will be forced to be your general. Except for Lizardmen, a Hero is what you will end up with here. Second consideration is that his model should be as mobile as he can be in order to chase his prey down. A monster mount would be great but again most monster mounts are only available to Lords rather than Heroes. Finally, in the absence of characters or monsters to kill he can always hunt artillery.

3. The Battle Standard Bearer. This role is helpful for most armies. First consideration is whether you really need one or not. In order to get the best use of one, you will have to cluster your units around him. While this may not be such a bad idea, it may limit your force tactically. Second consideration is whether he will carry a magic banner, or be "inspirational" and armed for combat otherwise. Taking a magic banner will be the most traditional role but again would also make him more tactically limited. One options would be for him to function both as a "Slayer" and a BSB (Battle Standard Bearer). This combo advantage would be he would be more resilient in combat resolution and his disadvantage would be the higher 25 points cost. Regarding victory points if standard VPs are only awarded to over-running units, then this would not be a problem as he should be fighting challenges (and either winning or dying), taking on small units with easy wins, or re-rolling break tests and passing them. The third consideration is whether he can be a Battle Standard Bearer and a Wizard. Only a few armies allow this option but if possible, this would make a decent combo allowing the character to remain with the main battle line protected, inspirational, to either cast spells and or dispel them as a defensive wizard. Finally, only one army that I know of will allow you to take a General-Wizard-Battle Standard Bearer combination and that is Lizardmen. This is a great combo for a more balance offense/defense or just defensive minded Lizardmen player.

4. The Supporter. This role is really optional for all armies. The first consideration here really is whether you need to take a wizard for magical defense. This character will almost certainly be a Hero level. If you have already taken a wizard as your General, then he will be a much more powerful offensive spell caster. If you have not taken any wizards at all then it means you have gone with Fighters for your characters and might need some magic defense. The second consideration here is if you have no needs for a wizard in this slot, a fighting hero to lead/buttress a flanking force/unit separate from your slayer. Under most circumstances more troops might be better than another fighting hero.

Thursday, December 6, 2007

Baltimore GT

This post is a month past due but here it goes. I took a Sacred Host of Quetzl to the Baltimore GT this year. I took a ballanced list with 25% characters, 50% core, and 25% special. I took no large monster. I was rather shocked that some of the list i faced were so over powered.
Game 1: I faced a Tzeench demon list with a greater demon. Narrow lost.
Game 2: I faced a balanced lizardmen list. Marginal win.
Game 3: I faced a lizardmen list with a carnosaur (and a stegadon?). A tie.
Game 4: I faced a Nurgle list with a dragon. Wiped out (some very poor gaming decision on my part)
Game 5: A Knight's errant list. very balanced and characterful. A tie. My most enjoyable game.

Next time I think I will take some thing more powerful. Or at least gear the army to large (flying) creatures.

On a side note, I was also surprised that the 2 lizardmen opponent had not heard of the sacred host list.

Saturday, July 21, 2007

Saurus Warriors 2

Just finished my first batch of saurus warriors. Over all, the models are better than i expected but my painting algorithm and color scheme did not turn out as i expected. It is too late really to change my color scheme but the painting algorithm will be changed.

For my next batch, I will start as below:
1. Eyes = bad moon yellow
2. Skin = bronzed flesh
3. Scales & teeth= bone
4. Wash: a mix of 9 part water, 1 part blue, 0.5 part yellow
5. Mouth & feathers: magenta
6. Leather: snake bite
7. Wood: scorched brown
8. Weapon: brass
9. Jewelry: bronze
10: standard: burnish gold

there is something wrong with the washing step. maybe it is too dilute. i do not know.

yes, i really need to take some photos.

Monday, July 2, 2007

71

Finally finished all my skinks, all 71 of them. Over all it took more time priming and assembling them than actual painting them. At least it seems that way. Not perfect, but i think they turned out alright. Now on to the Saurus. I will have to modify my inking of them i think.

Tuesday, May 1, 2007

Baltimore GT

Got my ticket last week. Now I have a deadline for finishing my Lizardmen!

Saurus Warriors

I didn't realize that it has taken me so long to assemble the saurus warriors!
Over all i came to like the models more than i thought i would. I had problem with the fit of the leg to the body, leaving wide gaps. I tried to trim back the peg in the leg but this still didn't fit it. Otherwise, the arms fitted well, and there were plenty of options for the arms and head. Now i needd to prime them.

Monday, March 19, 2007

Saurus Riders

I've finished priming and 90% assemblage of the saurus cold ones riders.

Overall I think the model kit was pretty good with sufficient variation and details. While the ball-in-socket torso-pelvis joint was interesting, I am not sure this really added much to the variety of poses. But it was a secure joint and again I think the arms-shoulder joint should have been of similar design as well. I am also perplexed as to why the shield arm was integrated with the shield itself. As such, I have not glued them to the body and this will likely leave a painting seam at the left shoulder attachment. I guess I can paint the shield-arm first, then glue them to the torso and then paint the torso. Weird.

Next are the saurus warriors themselves.

Sunday, March 4, 2007

Cold Ones

There are two things i want to comment on regarding the lizardmen cold ones. Firstly, the sculp and posing is only acceptable and far from inspiring. I think it would have looked better if the cold ones were more vertical and less horizontal. Secondly i think the modelling assembly was easy and this was a nice change from the skinks. I've finished assembling and priming them. Now onto their riders.

Sunday, February 25, 2007

Skinks and tournaments

I finished assembling my skinks tonight, all 72 of them. But they will remain in the primed state until i can get around to painting them.

Spoke to my co-lizardmen friend tonight. Originally we were aiming for tournament play in Chicago at the end of March but with the slow pace i am going building my army, i just don't think i will make it. If not Chicago the next one on the calendar is Atlanta at the end of April. Kinda skeptical about that one as well.

Friday, February 23, 2007

Skinks arms and torsos

Spent the night assembling skinks. I hate assembling these models because the arm interface with the torso is flat. In order to stick them together it only take a few seconds but inevitably glue gets on your finger at minimum, it not glue and the arm itself. It would have been better to use some sort of ball and socket.

Monday, February 12, 2007

New Army

One of my best friend got me into miniature wargaming almost a decade ago. I already had a history of wargaming long before that dating back a quarter of a century or so. It was the three dimensional aspect of the game that made it better than cardboard chits pieces. It was both the appearance of models on that table top as well as how the pieces feel in your hand. Chess players would certainly understands this when comparing computer chess to actual chess board games. The games we settled on were from Games Workshop, primarily Warhammer but also 40k and Battle Fleet Gothic. I have also delved into Warmaster and am very much interested in Epic as well.

About a year ago this same friend and i, now separated by a thousand miles, started talking about building the same identical army. The reasons were many. One was so we can directly compare our ability beyond army composition. Second was to share a common platform when talking about tactics. Thirdly so that when we visit each other we can play with an army that was already familiar. We decided upon a GW Warhammer Fantasy Battle army that would meet the requirement of GW Grant Tournaments, as these were the most likely events we could attend together. We scoured the army books for an army that would fit both our expectations and gaming needs. Firstly the army had to be affordable in terms of both time (hordes army like Skaven were thus promptly ruled out) and money (Demon and Beastmen armies were then eliminated). Secondly the army had to be tactically flexible and most of the Chaos armies as well as Dwarves were out. We considered briefly Undead (Vampire Counts and Tomb Kings) but saw them a too favored in tournament settings. We also considered Wood Elves but after several rounds of list buildings we just could not get something that felt right. We nearly settled on a Bretonnian army but were concerned they did not have sufficient resilience against armies such as undead. Finally we settled on Lizard men and after several months of tweaking the list, we agreed.

For Christmas we each bought the battalion boxes for our new army. Last night I assembled my first models.