Showing posts with label House Rules. Show all posts
Showing posts with label House Rules. Show all posts

Sunday, November 24, 2013

DW Allies thoughts

The Alliances:
Grand Coalition
Great Powers: FSA, KoB, RC
Lesser Powers: Australian-Royalists, Canada, Polish-Lithuanian Commonwealth
Minor Powers: Belgium
Others: Free Hellenic Kingdom, United Kingdom of Romania, Spanish Republican Confederacy, Socialist Union of South America? Portuguese Empire

Imperial Bond
Great Powers: EotBS, PE, RoF
Lesser Powers: Chinese Federation, Kingdom of Denmark, Italian League, Ottoman Empire
Minor Powers: Scandinavia, Belgium
Others: Republic of Egypt? Republic of Chile 

Free Powers
Great Power: CoA
Lesser Powers: Australia-Free, East India Company
Minor Powers: none currently
Others: Republic of Egypt? Socialist Union of South America?

I don't think the great powers, given their command structures and ego, should mix forces. If you want to represent combined actions take multiple forces like for a 2v2 game.
Great powers: CoA, EotBS, FSA, KoB, PE, RC, and RoF.

Lesser powers should be able to be fielded as stand alone forces in games. Lesser naval powers are the Australia-Royal, Australia-Free, Chinese, Denmark, East India, Italians, and Ottomans. Poland is a lesser power for air games. Canada is a lesser power for land games. I think lesser powers should make 2 squadrons available to their alliance great or lesser powers (one being a small) and be able to take 2 squadrons from alliance great or lesser power (one being a small). 

Minor powers are factions without the ability to field stand alone forces. They should be totally available to their alliance great power and limited available (2 squadrons with one as a small) to their alliance lesser powers. 

Other powers are listed in Spartan Games downloads for Alliance Nations but do not have models currently. 

Sunday, June 6, 2010

40k: Strategy Battle Game

Looking at playing 40k with the following modifications

1. Turn Sequence
Player A moves, Player B moves
Player A shoots, Player B shoots
Player A assaults, Player B assaults

2. Priority
At beginning of each turn, each player rolls off to see who goes first. Ties go to the player who lost did not have priority in the last turn.

3. Tactic Points
For every 500 points of game size, each player has 1 Tactic point.

4. Use of Tactic Points
Tactical Move: one squad/unit gets to move out of turn. A player who does not currently have the priority may move one squad/unit before the player with priority. The player with priority may counter with a Tactical Move of his own. In this situation, both players roll off to determine which squad/unit will make the Tactical Move first. Each attempt costs one Tactical Point.
Tactical Shoot: one squad/unit gets to shoot out of turn. A player who does not currently have the priority may shoot with one squad/unit before the player with priority. The player with priority may counter with a Tactical Shoot of his own. In this situation, both players roll off to determine which squad/unit will make the Tactical Shoot first. Each attempt costs one Tactical Point.
Tactical Assault: one squad/unit gets to assault out of turn. A player who does not currently have the priority may move one squad/unit before the player with priority. The player with priority may counter with a Tactical Assault of his own. In this situation, both players roll off to determine which squad/unit will make the Tactical Assault first. Each attempt costs one Tactical Point.