Saturday, July 24, 2010
Thursday, July 15, 2010
Monday, July 12, 2010
BFG Tau Gallery
These are some pics of my recently finished Specialist Tau BFG fleet. I have also submitted some choice selections for GothicComp 2010. To submit your pics, send them to comps@tacticalwargames.net. There are two categories: Fleet and Ship/Squadron. Fleet category consists of 500 - 1000 pts worth of ships. Ship/Squadron category is a single ship, 2 light cruisers, or a squadron of escorts.
Monday, July 5, 2010
BFG "Demo" Game Session
I am planning on a BFG gaming session at 630 pm on Tuesday night on July 20th at the FTW game store. If you have a fleet and know how to play, great; bring 500 pts. If you don't learn how to play, no problems. Bring what you have or I'll lend you some models. I'll help you learn to game.
BFG resources: Rules and Fleet lists can be found here and
Turn Sequence
How to inflict damage
BFG resources: Rules and Fleet lists can be found here and
Turn Sequence
How to inflict damage
Saturday, June 19, 2010
FTW Game Store Review
About a year and a half ago our local GW store closed down. Fortunately, our gaming community continued onward with games being played in basements and garages across the greater Richmond VA area. While there were a few game stores in the area, most were small stores with limited gaming areas. This month a new game store opened up in the Richmond area, FTW. FTW stands for "for the win" and their website is here. Here are my thoughts.
Space.: A
The store is rather spacious, with 8 4x6' tables with terrain to play on. This will easily accommodate most gaming nights and even a tournament of 16. There are also about 3-4 smaller tables that are meant for card game plays. Without these they probably have space enough for another 2 4x6' tables.
Stock: B
The variety of games and hobby supplies is good. There is Spartan games stuffs for Uncharted Seas as well as Firestorms. There is Flames of War, Confrontation, Warmachine, Infinity, as well as a few board type games as well as a few other such as Ultra Forge. Naturally there is a wall of GW products from 40k to Warhammer and LotR/WotR. There are also GW gaming supplies, along with Gale Force 9. Aside from the variety the amount of materials seems small for what i perceive as the more popular product lines: GW, FoW, and Warmachine/Hordes. As of this posting there is also not much in the way of card games, general board games ,or video games that might appeal more to the general public.
Customer Experience: A
Rob the owner is young but very friendly and seem like a good guy and an obvious gamer. He is friendly and will easily engage you in conversation as well as respond to your inquiries. There is a large couch in front of a large flat screen for video gaming. For 60 US$ a year you can also become a member of FTW gaming club, where you get 10% of your main product line. In my opinion 60$ is very affordable as this translate to only 5$ a month. You would easily spend more than 5$ at a matinee any random weekend.
Viability: Uncertain
I want this store to work out and stay past their 3 year lease. I believe they can expand into the empty space next door but in my opinion this is really unnecessary at the moment and for a long while. My greatest concern is that there just isn't enough products on the shelves. The store part of the space is at most 25% of the total space. The store caters to gamers by providing gaming space, but will gamers buy enough to make the store profitable or will they just game with what they have, and add only a few models here and there. The FTW membership could be and should be more perhaps (i understand the membership is to build a customer based community of sort rather than to provide income). And will the gamers be enough of a customer base or should the store also make an effort to appeal to the general public? I am glad that he does sell food and drinks but he should expand more in this regard.
Rob gets it as a gamer but will he get it as a game store owner? If not now, I hope he will be soon. The Richmond gaming community really needs this.
Space.: A
The store is rather spacious, with 8 4x6' tables with terrain to play on. This will easily accommodate most gaming nights and even a tournament of 16. There are also about 3-4 smaller tables that are meant for card game plays. Without these they probably have space enough for another 2 4x6' tables.
Stock: B
The variety of games and hobby supplies is good. There is Spartan games stuffs for Uncharted Seas as well as Firestorms. There is Flames of War, Confrontation, Warmachine, Infinity, as well as a few board type games as well as a few other such as Ultra Forge. Naturally there is a wall of GW products from 40k to Warhammer and LotR/WotR. There are also GW gaming supplies, along with Gale Force 9. Aside from the variety the amount of materials seems small for what i perceive as the more popular product lines: GW, FoW, and Warmachine/Hordes. As of this posting there is also not much in the way of card games, general board games ,or video games that might appeal more to the general public.
Customer Experience: A
Rob the owner is young but very friendly and seem like a good guy and an obvious gamer. He is friendly and will easily engage you in conversation as well as respond to your inquiries. There is a large couch in front of a large flat screen for video gaming. For 60 US$ a year you can also become a member of FTW gaming club, where you get 10% of your main product line. In my opinion 60$ is very affordable as this translate to only 5$ a month. You would easily spend more than 5$ at a matinee any random weekend.
Viability: Uncertain
I want this store to work out and stay past their 3 year lease. I believe they can expand into the empty space next door but in my opinion this is really unnecessary at the moment and for a long while. My greatest concern is that there just isn't enough products on the shelves. The store part of the space is at most 25% of the total space. The store caters to gamers by providing gaming space, but will gamers buy enough to make the store profitable or will they just game with what they have, and add only a few models here and there. The FTW membership could be and should be more perhaps (i understand the membership is to build a customer based community of sort rather than to provide income). And will the gamers be enough of a customer base or should the store also make an effort to appeal to the general public? I am glad that he does sell food and drinks but he should expand more in this regard.
Rob gets it as a gamer but will he get it as a game store owner? If not now, I hope he will be soon. The Richmond gaming community really needs this.
Sunday, June 6, 2010
40k: Strategy Battle Game
Looking at playing 40k with the following modifications
1. Turn Sequence
Player A moves, Player B moves
Player A shoots, Player B shoots
Player A assaults, Player B assaults
2. Priority
At beginning of each turn, each player rolls off to see who goes first. Ties go to the player who lost did not have priority in the last turn.
3. Tactic Points
For every 500 points of game size, each player has 1 Tactic point.
4. Use of Tactic Points
Tactical Move: one squad/unit gets to move out of turn. A player who does not currently have the priority may move one squad/unit before the player with priority. The player with priority may counter with a Tactical Move of his own. In this situation, both players roll off to determine which squad/unit will make the Tactical Move first. Each attempt costs one Tactical Point.
Tactical Shoot: one squad/unit gets to shoot out of turn. A player who does not currently have the priority may shoot with one squad/unit before the player with priority. The player with priority may counter with a Tactical Shoot of his own. In this situation, both players roll off to determine which squad/unit will make the Tactical Shoot first. Each attempt costs one Tactical Point.
Tactical Assault: one squad/unit gets to assault out of turn. A player who does not currently have the priority may move one squad/unit before the player with priority. The player with priority may counter with a Tactical Assault of his own. In this situation, both players roll off to determine which squad/unit will make the Tactical Assault first. Each attempt costs one Tactical Point.
1. Turn Sequence
Player A moves, Player B moves
Player A shoots, Player B shoots
Player A assaults, Player B assaults
2. Priority
At beginning of each turn, each player rolls off to see who goes first. Ties go to the player who lost did not have priority in the last turn.
3. Tactic Points
For every 500 points of game size, each player has 1 Tactic point.
4. Use of Tactic Points
Tactical Move: one squad/unit gets to move out of turn. A player who does not currently have the priority may move one squad/unit before the player with priority. The player with priority may counter with a Tactical Move of his own. In this situation, both players roll off to determine which squad/unit will make the Tactical Move first. Each attempt costs one Tactical Point.
Tactical Shoot: one squad/unit gets to shoot out of turn. A player who does not currently have the priority may shoot with one squad/unit before the player with priority. The player with priority may counter with a Tactical Shoot of his own. In this situation, both players roll off to determine which squad/unit will make the Tactical Shoot first. Each attempt costs one Tactical Point.
Tactical Assault: one squad/unit gets to assault out of turn. A player who does not currently have the priority may move one squad/unit before the player with priority. The player with priority may counter with a Tactical Assault of his own. In this situation, both players roll off to determine which squad/unit will make the Tactical Assault first. Each attempt costs one Tactical Point.
Saturday, May 15, 2010
WotR: Khand Battlehost
I am dissapointed that there are no battlehost for Khand. While it is true they have no named heroes listed in WotR (one was named in Legions of Middle Earth though his profile was never published), there are actually four battlehosts without named leaders (Mordor's Black Legion, Fallen Realm's Mahud Wartribe, Mumak War Herd, and Host of Karna). Thus I have decided to try to make one for Khand, largely based on the Black Legion and the Mahud Wartribe.
Variags Raiders of Khand: 75pts + models.
The Khandish steppes east of Rhun and Harad are populated by the Variags, a belligerent and warlike people. Their realm is divided into fractious and warring kingdoms. Only by sheer personal might and charisma does one remain a Khandish King for long. While Khandish Kings normally sell their warriors out as sell swords, they will on occasions take to the field of battle themselves to lead their warriors. Khandish warriors will then fight all the harder when the gaze of their King is upon them, as favour won in battle invariably brings rank and wealth.
BATTLEHOST
1 Khandish King
3-6 Khandish Chariots
2-4 Khandish Mercenary Raiders (3+ companies)
0-4 Khandish Mercenary Warband (3+ companies)
SPECIAL RULES
Khand King: As long as they are within 12" of the Khandish King, all formations in this battlehost count as having a Taskmaster and are steadfast on a 5 or 6 instead of a 6. In addition, the Khandish King counts as an Army banner, but only to formations in this battlehost
Skilled Driver: All Khandish Chariots in this battlehost gain the Expert Rider rule and if within 12" of the Khandish King can re-roll the dice to determine how far they charge.
Chariot Charge: During a turn in which a Khandish King calls a Heroic Charge, all friendly chariots within 6" must declare a Heroic Charge. These extra heroic Charges do not cost any Might.
Variags Raiders of Khand: 75pts + models.
The Khandish steppes east of Rhun and Harad are populated by the Variags, a belligerent and warlike people. Their realm is divided into fractious and warring kingdoms. Only by sheer personal might and charisma does one remain a Khandish King for long. While Khandish Kings normally sell their warriors out as sell swords, they will on occasions take to the field of battle themselves to lead their warriors. Khandish warriors will then fight all the harder when the gaze of their King is upon them, as favour won in battle invariably brings rank and wealth.
BATTLEHOST
1 Khandish King
3-6 Khandish Chariots
2-4 Khandish Mercenary Raiders (3+ companies)
0-4 Khandish Mercenary Warband (3+ companies)
SPECIAL RULES
Khand King: As long as they are within 12" of the Khandish King, all formations in this battlehost count as having a Taskmaster and are steadfast on a 5 or 6 instead of a 6. In addition, the Khandish King counts as an Army banner, but only to formations in this battlehost
Skilled Driver: All Khandish Chariots in this battlehost gain the Expert Rider rule and if within 12" of the Khandish King can re-roll the dice to determine how far they charge.
Chariot Charge: During a turn in which a Khandish King calls a Heroic Charge, all friendly chariots within 6" must declare a Heroic Charge. These extra heroic Charges do not cost any Might.
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