Saturday, May 15, 2010

WotR: Khand Battlehost

I am dissapointed that there are no battlehost for Khand. While it is true they have no named heroes listed in WotR (one was named in Legions of Middle Earth though his profile was never published), there are actually four battlehosts without named leaders (Mordor's Black Legion, Fallen Realm's Mahud Wartribe, Mumak War Herd, and Host of Karna). Thus I have decided to try to make one for Khand, largely based on the Black Legion and the Mahud Wartribe.

Variags Raiders of Khand: 75pts + models.
The Khandish steppes east of Rhun and Harad are populated by the Variags, a belligerent and warlike people. Their realm is divided into fractious and warring kingdoms. Only by sheer personal might and charisma does one remain a Khandish King for long. While Khandish Kings normally sell their warriors out as sell swords, they will on occasions take to the field of battle themselves to lead their warriors. Khandish warriors will then fight all the harder when the gaze of their King is upon them, as favour won in battle invariably brings rank and wealth.

BATTLEHOST
1 Khandish King
3-6 Khandish Chariots
2-4 Khandish Mercenary Raiders (3+ companies)
0-4 Khandish Mercenary Warband (3+ companies)

SPECIAL RULES
Khand King: As long as they are within 12" of the Khandish King, all formations in this battlehost count as having a Taskmaster and are steadfast on a 5 or 6 instead of a 6. In addition, the Khandish King counts as an Army banner, but only to formations in this battlehost

Skilled Driver: All Khandish Chariots in this battlehost gain the Expert Rider rule and if within 12" of the Khandish King can re-roll the dice to determine how far they charge.

Chariot Charge: During a turn in which a Khandish King calls a Heroic Charge, all friendly chariots within 6" must declare a Heroic Charge. These extra heroic Charges do not cost any Might.

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